When I first started work on The Dark Brotherhood Resurrection: Part 1, I tried from the very beginning to
keep my expectations in check, and my scope narrow. My primary goal
was to design a mod for Skyrim that I could complete in three months.
I decided I would only be adding two new characters to the Dawnstar
Sanctuary. I was going to let these characters have back-stories with
relevant quests, but I wasn't going to let myself do more than 4
quests each.
[Averna and Stabby, the only two main
characters I would be making for my mod, and they would only have a
quest or two each]
I ended up adding several characters to
the story (though only Stabby and Averna would be followers) By the
end of the project, Stabby had 11 quests, and Averna had 8. It took
me half a year to finish TDB Resurrection: Part1. Originally stabby
was just going to give you 4 random guys to kill in interesting ways,
but then I got the bright idea to tie these murders together in a
larger arch. This ended up taking the mod in a whole new direction
about two months in.
Honestly, what I am most proud of is
the quests that I cut. About once a month I would evaluate my
progress, where the mod was going, and what I was realistically going
to be able to finish. A whole questline involving Stabby's search for
a daedric weapon, and learning of his true parentage, was cut.
At one point after killing a wealthy
victim and selling his things, stabby was going to invite you to
drink at the bar, pick up some chicks, and bring them back to the
sanctuary. I thought it would be interesting to script random
conversations between the Dark Brotherhood 'groupies' and the actual
members, but obviously the complexity and sheer number of
interactions that would inevitably result was too much for me to
finish in a few months.
Still, I am proud of sticking to my
main objective: to produce a quality mod for Skyrim in less than a
years time.
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